This project is a mentorship project done in collaboration with Andrew Hodgson.
It’s meant to be a complete portfolio piece, and teaching me the skills I was missing in hardsurface modeling. This project helped me solve a lot of creative problems, which I rarely did before.
A robot was nice to do, as I never did one before. The articulations were a blast to work one. I am looking forward to my next project.
It’s from a concept by Brian Sum.
Be sure to check Andrew’s work, it’s really cool : https://andrew-hodgson.com/
2025
Software used
MAYA
ARNOLD
SUBSTANCE PAINTER
NUKE





Breakdowns
I modeled the whole robot in Maya, with a SubD workflow
UDIMs were used for the UV’s, to optimize texture resolution. You can find everything below.





